Some comment for the DP engine, probably we need them again for Q3A
[15:16] <q'FruitieX> by the way [15:16] <q'FruitieX> i experimented around a bit [15:16] <q'FruitieX> and found some nice variables for realistic player physics [15:16] <q'FruitieX> well at least so that one cant strafejump etc [15:17] <q'FruitieX> sv_airaccel_sideways_friction 2 [15:17] <q'FruitieX> sv_airaccel_qw 1 [15:18] <q'FruitieX> actually you could try sv_airaccel_qw 2 [15:18] <q'FruitieX> then the player gets slowed down if he jumps and presses any movement key [15:19] <q'FruitieX> and sv_airaccelerate 0 of course