wiki:RiseOfConflict/Physics

Some comment for the DP engine, probably we need them again for Q3A

[15:16] <q'FruitieX> by the way
[15:16] <q'FruitieX> i experimented around a bit
[15:16] <q'FruitieX> and found some nice variables for realistic player physics
[15:16] <q'FruitieX> well at least so that one cant strafejump etc
[15:17] <q'FruitieX> sv_airaccel_sideways_friction 2
[15:17] <q'FruitieX> sv_airaccel_qw 1
[15:18] <q'FruitieX> actually you could try sv_airaccel_qw 2
[15:18] <q'FruitieX> then the player gets slowed down if he jumps and presses any movement key
[15:19] <q'FruitieX> and sv_airaccelerate 0 of course