Welcome to the Conflict Industries Headquarter
The Zen Of Conflict Industries
To make working in a team a bit easier, we drew up a set of rules, or words of wisdom, which all developers try to implement in all the game concepts. Depending on a specific game development, specific rules are probably interpreted differently, but its a general guide to follow, and also gives the developers a more stable base to follow than just the voice of a single leader. Here you can see the The Zen Of Conflict Industries.
BattleCube
PlayerID.net
LibResurrection
Rise Of Conflict
- Official maps concepts
- Words about the used engine
- All about the player
- Modes and mutators
- Weapon concepts
- Central used map models
- Pickup concepts?
- Sounds?
- Music
- Notices about physics
- Vote concepts
- Compiling procedure?